Creative Presentation
Interfaces / ART234 / Yavapai College Spring 2026
An exploration into calm technology, restorative interaction, and low-stimulation digital design. This project focused on designing a cross-platform wellness experience centered around intentional rest, mindful engagement, and emotionally supportive interfaces. The project developed a cohesive visual language spanning mobile, wearable, and environmental touchpoints while prioritizing clarity, and emotional tone.
Rooted.
A Two Device Experience.
Core Idea A chronological garden within the Apple Vision Pro. You are building a personal landscape over time using streak milestones, timed workout or study sessions, good sleep habits, etc. You start with an empty plot of land and by building consistency with your apple watch app, you earn points. With these points you earn terrain elements that translate into your virtual garden. Your time isn’t just tracked, it cultivates something tangible.
Concept Development.
How it worksYour time is logged via your apple watch. Completing a timed session (workout, study, cleaning the house, brushing your teeth, etc.) earns you elements in your garden (ponds, trees, flowers, streams, hills). Consistency and streaks willl earn you special elements like animals, stone pathways, fences, cottages, or large features. I think this would be a cool opportunity to reward streaks in sobriety as well. The elements you earn are based on the amount of hours you put into something. The more time you put into your sessions and goals, the cooler the elements. For example: There are basic trees and flowers you earn by completing your first few sessions, and then the more time you put in the app will give you bigger, prettier trees or more interesting flowers. Streaks (Days in a row) will earn you special elements, and those elements get more interesting the higher your streak is. No, you do not lose the item you earned by getting a streak, but you have to restart if you want to earn another.
Two Device Experience The role of the Apple Watch experience is to capture, reward, and keep the momentum. You begin a timed session by choosing which type of session you are starting, and click “start.” Your watch will have haptic “growth impulses” and a notification that pops up on the screen when you’ve earned points. For example: “+65 pts Your garden can grow!” For streak rewards there will also be a notification: “1 week sober: Special Item!” This is geared to be minimal, fast, and satisfying.
The role of the Vision Pro app is to explore, reflect, and build. Your plot appears at human scale with soft ambient sound and will reflect the time of day according to real life. You can physically walk through your space and gesture to place or interract with elements. Every feature holds meaning, when you select an item, a subtle overlay will appear showing total time invested, streak history, and key dates. Milestones and big achievements unlock unique features like waterfalls, giant trees, stone archeways, or constellations.This will help you view your time spatially and these elements will act as anchors in memory.
Visual and Branding Direction The tone will be calming, rewarding, slightly whimsy and magical but still grounded. The visual language will be characterized by soft gradients, organic shapes and subtle geometry, minimal UI overlays. Warm tones will communicate productivity, and cool tones communicate rest.
Logo Design.
Apple Watch Interface.
Sketches & Final Mockups.
Vision Pro Interface.
Sketches & Final Mockups.
Flow Charts.
Design Specifications